One of my favorite RC plane - Yak (both 54 and 55) are very good for inertial maneuvers such as PopTop and Lomcevak in reality and RFG6.5 but in AFRC7 both Yaks are very 'lazy' I would say. Is there any mods/settings available for 3D flying on the internet? I have found this one - but according to the video there are only low speed maneuvers like Harrier, Waterfall, Hoverng, etc which are OK in AFRC7, I confirm that. You know it's like in RC hobby - some guys are more into building aircrafts less flying them and other guys are more into flying aircrafts and less building I understand that there are too many parameters of the model affect on flight dynamics but it would be great to have few default aircraft models 3D flying ready because not too many RC pilots have basic knowledge in aerodynamics and don't have a lot of time tweaking the simulator models. To be clear I'm trying to repeat these maneuvers: I didn't notice any extra settings for default aircraft models, I will try what you suggest, thanks. (Maybe we need to redo the flight characteristics once again? :D) The Katana unlimited and classic offers the most realistic 3D setup for the rc 7 in my opinion, well I was part of creating it heheīack then in the aerofly 5 we (me and Dr.Dumbtumbs) checked that it would do snaps, knife-edges and a lot of other maneuvers well.- The increased rudder authority in stall sadly reduced the knife-edge spin capabilities a bit, but the flat spins are even better now. On the right panel of the aircraft selection menu, you will have to select the right configuration of the aircraft in the dropbox before loading it. I recommend trying the Katana unlimited and classic modifications that already come with the product. The issue is not really with the physics of the simulator itself, its about the setups of the individual aircraft that are not correct, because not enough people critisized them in the past or made the right suggestions about what needs to be improved. We had long discussions about that topic in the past here in this forum - yes the default settings of the aerobatic aircraft in the aerofly RC 7 are not really suitable for 3D flight even though professional pilots said so when they were asked. I'm running 7.0.7 version and would like to purchase the latest Ultimate if there is a solution or a guideline for settings of the airplanes for 3D flying. Running AeroflyRC7's model I can't do KES, the plane is going to inverted Flat Spin. I increased Dual Rates value and even tried to increase servo travelling settings, moved CG - the airplane can rotate over its nose but still not able to do 3D maneuvers.įor example, I have an experience with a real Sebart Su29S 50e which can do KES very easy. I tried many models like Extra, Edge, Yak, Katana, Su. I noticed that it is really hard to do 3D airplane maneuvers such as Knife Edge Spin, Lomcevak, multiple SnapRolls, Pop-Top comparing to RFG6.5. The only issue I faced with is the physics of the aircrafts. But now I need RC simulator on my Macbook and it seems that AeroflyRC7 is the best solution for me - it runs smooth and works fine with RFG6.5 controller. I used to use it to preprogram my transmitters for new helis that I had not flown before.I'm new to AeroflyRC7, my basic RC simulator is RealFlight G6.5. What produced a hover or an accent on the sim did so in the real world. were so accurate that my radio did not know the difference. The swashplate programming, tail handling, throws, balances, etc. I've taught many dozens of people coming off RC flight sims and I can always tell which sims they have used by how well or poorly they handle the real things the first times up.īTW: Horizon's old sim was so good on helis that I was able to take the modeled programming directly over to a radio and fly a real RC heli with it on the very first flight with that bird. Reflex only handled helis albeit very well. AccuRC does handle the heli side well but planes, absolutely not. can all teach you to fly well enough to handle the real things in short order. The former doesn't care about the flight modeling as it is oriented to the shoot and twitch crowd. It is extremely rudimentary.Ĭomparing Liftoff with RF9 is akin to comparing Ace Combat with DCS. Liftoff, a game because there is no fidelity of any sort in the flight modeling. You say Liftoff is “more of A game than A sim” yet Realflight has A training mode that’s basically A campaign and could easily be preceived as A game.
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